In Mythic Mischief, you play as a faction of Mythic Manor students competing to get as many of the other students caught by the Tomekeeper as you can without getting caught yourself.
Each Faction has its own unique set of abilities to move around the board, move the other factions into the path of the Tomekeeper, and even alter the course of the Tomekeeper by moving bookshelves.
Players are able to upgrade their Faction’s abilities throughout the game by collecting powerful Tomes from around the library.
The winner is the first Team to score 10 Mischief Points or the Team with the most points when the Tomekeeper finishes returning all of the Tomes after lunch!
1 - 4 Players
45 - 90 Minutes
The Headmaster edition has additonal factions and double library boards for more gameplay varieties.
Action Points, Grid Movement, Variable Player Powers
Cooperative or Competitive?
Competitive or Competitive Teams