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Root is a game of adventure and war in which 2 to 4 (1 to 6 with the 'Riverfolk' expansion) players battle for control of a vast wilderness. Root represents the next step in the development of asymmetric design; each player in Root has unique capabilities and a different victory condition.

The Cats play a game of engine building and logistics while attempting to police the vast wilderness. By collecting Wood they are able to produce workshops, lumber mills, and barracks. They win by building new buildings and crafts.

The Eyrie musters their hawks to take back the Woods. They must capture as much territory as possible and build roosts before they collapse back into squabbling.

The Alliance hides in the shadows, recruiting forces and hatching conspiracies. They begin slowly and build towards a dramatic late-game presence--but only if they can manage to keep the other players in check.

Meanwhile, the Vagabond plays all sides of the conflict for their own gain, while hiding a mysterious quest. Explore the board, fight other factions, and work towards achieving your hidden goal.

  • Complexity


  • Player Count

    1 - 6 Players

  • Playtime

    60 - 90 Minutes

  • Expansion Info

    Includes "The Riverfolk" Expansion in the box, which adds two additional factions (opportunistic ottors and religious lizards) and an extra vagabond, allowing up to 6 players to play, as well as a automated faction, allowing for solo play.

    Can include:

    • "The Underworld" Expansion which adds two more factions (chaotic crows and monarch-focused moles) as well as additional maps to play on.
    • "The Clockwork" Expansion, which adds additional automated factions and allow for cooperative play.
  • Type/Tags

    Animals, Asymmetric Factions, Hand Managment, Area Control, Dice Rolling

  • Cooperative or Competitive?


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